Why arcades are dead




















Online tournaments track the rankings for years; top players are revered celebrities, their favorite arcades well-known to those in the know. Upon seeing the game, my stepfather stopped dead in his tracks and watched a player meander from station to station, fascinated not just by the intricacy of the game, but also by the over-the-top design of the game cabinet itself. But a dense throng of gamers were pressed against a pair of closed doors—ignoring the prizes and lone clerk—waiting for something to be revealed.

We waited along with them, unsure of what was to come and afraid to ask, but certain that whatever was happening would at least be interesting. The crowd gasped, shouted in gleeful unison and then applauded.

The host yelled out new features, each one receiving exponential approval. The event looked more like a new model reveal at a car show than anything else. Arcades were dark, dingy affairs. They were places teenagers showed off their Pac-Mac prowess, but mostly snuck away from their parents, got into teenage fights, maybe made out a bit. They were never percent about the games.

Today, teenagers turn to social media from their smartphones. They turn to online gaming from their computers and PlayStations. In Japan, shopping mall arcades tend to be different from their American counterparts of the s: the modern Japanese versions are bright and airy and aimed more at families with small children. The American arcades of my youth were not. Realize that depending on whether the arcade is located, the line-up of games might change.

For example, if kids and parents mostly visit, then the games will most likely be dedicated cabinets like racing games, drumming games, or small indoor train rides—basically, amusements that are easy for anyone to enjoy.

If most customers are young adults, you will probably see games that require more skill. If the customers are older, there might be more retro titles or medal games. Which brings us to Since , there have been reports of game centers being increasingly frequented by elderly customers.

Some arcades offer their older customers blankets should they get cold, and Tokyo Gulliver, the Financial Times reports, has even lowered the sound for certain games and raised on other ones, specifically for these elderly gamers. The FT adds that the arcade has also rolled out softer chairs. What has remained constant is that Japanese arcades have always aimed to offer experiences that players could not get at home.

Kids would fight over the dumbest things with video games. It happened with adults too sometimes. Fights happened often enough to where some arcades would actually employ a bouncer just to keep people in check. If you saw a musclehead big dude in a black t-shirt standing in the corner not playing games but just watching everywhere, that was the bouncer. And you knew right then and there that the room wasn't a good place to be and to get the hell out of there.

People could deal with half-working machines and the occasional fight that broke out. But when the price-per-play started going up, that's when players said "screw this. For a long time, the price per play was 25 cents. But then there were machines that appeared where it was 50 cents a play. Double the price. And it just wasn't worth it. No matter how fancy the game, 50 cents for 5 minutes or less of play was just too much. But it didn't stop there. It was very common to see those high-priced machines in pristine condition.

Easy answer. Nobody played them Instead of getting 20 minutes of play from a dollar, now that only lasted a few minutes. Total ripoff. Where console gaming is concerned, yes it is.

When greed happens and the price gets too high, people stop buying. The majority of new console games no matter what the console is are all overpriced. Super Mario Odyssey for example is almost 60 bucks. Turn on desktop notifications for breaking stories about interest? Comments 0. Top Stories. Southwest employee hospitalized after being punched by passenger: Police 35 minutes ago.



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